
Escapism
This was the first major game I developed through a class project with a couple developer teammates. I was the team leader for this project and was in charge of a majority of the main functionality that went into the level programming and design. The premise of this game was to create a horror atmosphere for an escape room. The player would need to traverse each room, and discover items and keys in order to progress to the end of the game. The game was developed in Unity, and still continues to be a working project with added levels and functionality.

Jerry – 3D modeling Final
This was a final production for my 3D modeling class in which I developed a character model from scratch with full AO rendering as well as detail sculpting. This was a fun project because I was able to oversee every stage of production, from coming up with the concept art, to creating the fully rendered model. Each part came with it’s unique challenges. However, it was extremely exciting to see a character come to life in 3D. I utilized a variety of software for each stage of production; including Autodesk 3ds Max, Mudbox, MotionBuilder, and even Adobe Photoshop, for the concept art drawings and for the colors of the base model.

Shader Programming Assignment
This was a fun little assignment which I had rendered for a class I am currently taking. The concept of the assignment was simple, just to render 3D objects within a skybox that had multiple shaders implemented onto the objects. The first shader shown in the gif above was a simple reflection, moving on to refraction and then fresnel + dispersion effects. The option was also available to change the ratio of each shader including fresnel bias and eta ratio. I utilized Microsoft Visual Studio with an XNA/C# based platform known as Monogame. The shaders specifically were programmed using HLSL (High Level Shading Language) programming. I hope to gain further knowledge from this course and perhaps use these techniques for in-game implementations and graphics.
A couple more examples of 3D rendering and textures!
I’ve spent some time during this semester working with terrain and Arnold rendering, here are some examples of the small projects I’ve done.

